Can't Stop Shooting Unreal Level

Can't Stop Shooting was created in just 48 hours during a Game Jam. The Game Jam ran from 5:00 pm on Friday, November 8th to 5:00 pm on Sunday, November 10th. The game was created with programmers Joe McNally, Joshua Byron and Hannah Hawkins. The theme: Restrictions. 

The game was selected to feature at the 2019 Shawnee State Game Conference.

Tools used during production: 

• Meshes created in Maya 2018

• Textured using Substance Designer

• Layout for interior and exterior meshes in Unreal Engine

  • Black LinkedIn Icon
  • logo-black-01
  • Black Twitter Icon
  • Black Pinterest Icon
  • Black Instagram Icon
  • Black Facebook Icon