Can't Stop Shooting Unreal Level
Can't Stop Shooting was created in just 48 hours during a Game Jam. The Game Jam ran from 5:00 pm on Friday, November 8th to 5:00 pm on Sunday, November 10th. The game was created with programmers Joe McNally, Joshua Byron and Hannah Hawkins. The theme: Restrictions.
The game was selected to feature at the 2019 Shawnee State Game Conference.
Tools used during production:
• Meshes created in Maya 2018
• Textured using Substance Designer
• Layout for interior and exterior meshes in Unreal Engine